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STARCRAFT
  • STARCRAFT — Alpha 0.15.4

  • ========================


  • ALPHA 0.15.4 — STRONGHOLD MAZES AND TRIAL CHAMBERS

  • - Rebuilt Overworld strongholds as large underground mazes (11x11 room network) with deterministic seed-based layouts.

  • - Each generated stronghold has a randomized portal-room location inside the maze and a complete, already-active 3x3 End Portal surrounded by 12 End Portal Frame blocks.

  • - Added underground Trial Chambers at a 1.2% candidate rate per eligible Overworld chunk, with a large 13x13-room copper maze.

  • - Added 20 Trial Chambers construction blocks: Copper Grate, Exposed Copper Grate, Weathered Copper Grate, Oxidized Copper Grate; Copper Bulb and its three oxidation states; Chiseled Copper and its three oxidation states; Copper Bricks and its three oxidation states; Copper Tiles and its three oxidation states.

  • - Added functional Trial Spawners. Right-click to spawn a six-mob wave. Defeat the wave to receive a Trial Key.

  • - Added functional Vaults. Hold a Trial Key and right-click a Vault to consume the key and receive randomized treasure. Each Vault pays out once, and its opened state is saved.

  • - Added underground World.getBiomeAt() recognition for the trial_chambers biome.

  • - Added custom copper textures and expanded the atlas to 256x512 (16 columns by 32 rows) so the new textures do not exceed the former 16x16 atlas.

  • - Existing block and custom-item IDs were preserved by appending new blocks and the Trial Key. Previous 320-block build height, biome updates, camps, embedded crowned-pig background, inventory fix, Nether mob-spawn crash fix, and three STARCRAFT community-server entries are retained.


  • CONTROLS

  • - Use the normal right-click / place action while aiming at a Trial Spawner to begin the challenge.

  • - Defeat the spawned mobs to receive a Trial Key.

  • - Put the Trial Key in your selected hotbar slot, aim at a Vault, and right-click to open it.

  • - To enter the End, walk into the active End Portal in a stronghold.


  • TESTING

  • - Strongholds and Trial Chambers are deterministic per seed/chunk and can be skipped by terrain/world-generation suitability conditions.

  • - Use a new world for the quickest test, or travel to previously ungenerated Overworld chunks in an existing world. Previously generated chunks are not automatically regenerated.

  • - Syntax and ZIP integrity checks passed. Full live 3D gameplay, mob AI pathing through every maze branch, and an actual portal/Vault playthrough were not verified in a live browser during packaging.


  • FILES

  • - STARCRAFT.html: current standalone game (Alpha 0.15.4).

  • - STARCRAFT_Fullscreen.html: current fullscreen build (Alpha 0.15.4).

  • - STARCRAFT_Alpha_0_15_4.html and STARCRAFT_Alpha_0_15_4_Fullscreen.html: version-named copies.

  • - STARCRAFT_Music/: the supplied ambient tracks.

  • - STARCRAFT_Server/: shared STARCRAFT community-server listing/relay source (deploy separately; this does not run headless game worlds).

  • - STARCRAFT_Project_Extras/: reference documentation, structure templates, and QA cases.


  • Open STARCRAFT.html in a modern browser with WebGL enabled.

  • Version: Alpha 0.15.3
    Date: 2026-10-16
    Credit: STARCRAFT New Biomes, Camps, and 320-Block Building Height
    Changes:

    • Added: Cherry Tree Forest biome with cherry logs and pink cherry leaves

    • Added: High Peaks biome with tall, snowy mountains that can rise about 200 blocks above surrounding terrain

    • Added: Dark Oak Forest and Pale Oak Forest biomes with their own tree styles and leaves

    • Added: Wilderness camps at a 1% candidate rate in eligible Overworld chunks, with two loot chests

    • Raised: Building height to 320 blocks (placeable logical Y values from 0 through 319)

    • Updated: Chunk storage, mesh indexing, and save sections to preserve blocks above the old height limit

  • Version: Alpha 0.15.1
    Date: 2026-10-16
    Credit: STARCRAFT Crowned Pig Main-Menu Background
    Changes:

    • Added: The provided crowned-pig image is now the default main-menu background

    • Updated: The image is embedded in the HTML, so the background works even when the HTML is downloaded alone or embedded without a separate image asset

    • Added: The supplied PNG is also included as STARCRAFT_Background.png in the complete ZIP for easy reuse

    • Preserved: Existing inventory compatibility and world-generation fixes from the previous build

  • Version: Alpha 0.14.6
    Date: 2026-10-16
    Credit: STARCRAFT Inventory Screen Scope Fix
    Changes:

    • Fixed: Survival inventory open/close no longer references containerCanvas from another script's private scope

    • Fixed: The inventory scene queries the container canvas directly and safely handles a missing element

  • Version: Alpha 0.14.5
    Date: 2026-10-16
    Credit: STARCRAFT World Chunk Item Registry Fix
    Changes:

    • Fixed: Chunk-generation code resolves custom item IDs through the shared window registry instead of an out-of-scope variable

    • Fixed: Village and ruined-portal loot no longer triggers a ReferenceError for customItems during world generation

    • Improved: Missing registry entries produce a clear item-specific generation error instead of a generic ReferenceError

  • Version: Alpha 0.14.4
    Date: 2026-10-16
    Credit: STARCRAFT World Generation Recovery
    Changes:

    • Fixed: Cave-worker errors and stalled worker queues now fall back instead of leaving chunk generation waiting forever

    • Fixed: World-generation errors release the generation lock and display a readable message on the loading screen

    • Added: A loading watchdog disables optional cave carving when chunk generation stops progressing

  • Version: Alpha 0.14.2
    Date: 2026-10-16
    Credit: STARCRAFT Startup Reliability Update
    Changes:

    • Fixed: Ambient music now handles about:blank pages and missing asset bases without throwing a startup URL exception

    • Updated: Startup initialization errors are shown on-screen instead of leaving an unexplained blank canvas

    • Updated: WebGL-unavailable alerts no longer block the page; the startup diagnostic explains the required browser capability

  • Version: Alpha 0.14.1
    Date: 2026-10-16
    Credit: STARCRAFT Fluids, Village Architecture, and Survival Mining Update
    Changes:

    • Added: Water and lava flow through open spaces with downward priority and bounded horizontal spread; water and lava can solidify at contact

    • Added: Villages and ruined Nether portals generate loot chests with biome/structure-appropriate supplies

    • Updated: Villages can contain libraries, churches, blacksmiths, stonemills, common houses, medium houses, large houses, and butcher houses

    • Updated: Survival block-breaking takes longer; Creative Mode remains instant and cooldown-free

    • Updated: Background supports an optional STARCRAFT_Background.png image alongside the original fallback backgrounds

  • Version: Alpha 0.14.0
    Date: 2026-10-16
    Credit: STARCRAFT End, Portal, Loot, and Interactions Update
    Changes:

    • Updated: All supported mobs have guaranteed usable loot on defeat; probabilistic drops fall back to a species-appropriate item if every roll is empty

    • Added: End dimension arrival island, tall obsidian pillars, Ender Dragon boss, End Islands, rare End Cities, chest treasure, and working Elytra gliding

    • Added: Strongholds with a complete active End Portal at a 2% per-chunk candidate rate; the passage into the portal room is opened through the stronghold corridor

    • Updated: Flint and Steel activates a complete obsidian portal frame; stepping into the Nether portal switches dimensions and returning through the portal leads back to the Overworld

    • Updated: Defeating the Ender Dragon activates the End return portal

    • Added: Openable, persistent chests and working oak/warped door interactions

    • Updated: Overworld villages use a 3% per-chunk candidate rate; ruined Nether portals remain at 4% per chunk

    • Fixed: Current-world documentation and structure-rate test data reflect the live structure rates

  • Version: Alpha 0.13.0
    Date: 2026-10-16
    Credit: STARCRAFT End Dimension, Loot and Interactions Update
    Changes:

    • Added: End dimension with a central arrival island, tall obsidian pillars, and an Ender Dragon boss

    • Added: End islands and scarce End Cities with chest loot including a functional Elytra

    • Added: Strongholds with complete active End Portals; candidate generation rate is 2% per Overworld chunk

    • Added: Flint and Steel activates a complete obsidian frame; stepping into an active portal travels between the Overworld and Nether

    • Added: Defeating the Ender Dragon activates a portal back to the Overworld

    • Added: Openable chests with persistent storage and End City treasure; doors can be toggled open and closed

    • Updated: Surviving mobs now drop items when defeated, including Ender Dragon rewards

    • Updated: Overworld village candidate rate reduced to 3%; ruined Nether portal candidate rate remains 4%

    • Added: Elytra gliding when equipped and airborne with Jump held

  • Version: Alpha 0.12.2
    Date: 2026-10-15
    Credit: STARCRAFT Automatic Music and Structure Rarity Update
    Changes:

    • Updated: Ambient soundtrack starts automatically after the first browser-approved interaction and continues across menus and gameplay

    • Updated: All 13 supplied music tracks advance automatically; in-game track selection, skip, pause, stop, shuffle, and volume controls are removed

    • Updated: Overworld village candidate rate reduced from 12% to 4% per chunk; ruined Nether portal candidate rate remains 4%

    • Updated: Music starts after a first click or key press when browser autoplay restrictions require user interaction

  • Version: Alpha 0.12.1
    Date: 2026-10-15
    Credit: STARCRAFT Fullscreen Button Restoration
    Changes:

    • Restored: Full Screen button on the main menu at all window sizes

    • Fixed: Full Screen now uses the browser Fullscreen API instead of opening a second blank tab

    • Updated: Main menu button layout adapts to shorter windows so the Full Screen button stays visible

  • Version: Alpha 0.12.0
    Date: 2026-10-15
    Credit: STARCRAFT Nether, Villages, and Survival Persistence Update
    Changes:

    • Added: Escape opens the pause menu, with Save, Save & Leave, Resume, and Exit Without Saving controls

    • Added: Nether dimension with Crimson Forest, Soul Sand Valley, Lava Pits, and Nether Wastes (Netherlands) biomes

    • Added: Crimson stems and fungal canopy, soul sand, bone blocks, netherrack, lava seas, Nether ruins, and Nether fortress structures

    • Added: Flint and steel recipe; use it on an obsidian frame to travel between the Overworld and Nether

    • Added: Piglins, hoglins, blazes, and wither skeletons in Nether biomes

    • Updated: Breaking blocks in Survival reliably places valid block drops or item drops into inventory; Creative breaking remains cooldown-free

    • Fixed: Press E to open the inventory and press E again to close it

    • Added: Press R to close inventory, crafting, and chest menus

    • Updated: Overworld ruined portals use a 4% per-chunk candidate rate and villages use a 12% candidate rate

    • Added: Villages generate 3 to 30 houses with architecture and materials adapted to the biome; villagers and iron golems can spawn near them

    • Added: Village generation can cross chunk boundaries and is saved with the world; inactive-dimension chunk edits are stored in the browser save metadata

  • Version: Alpha 0.11.2
    Date: 2026-10-15
    Credit: STARCRAFT Water Physics, Breath, and 3D Player View Update
    Changes:

    • Fixed: Fall damage is prevented if the player enters water during a fall, including when they later reach the seabed

    • Added: Water buoyancy that gently carries players toward the surface, with jump to swim upward and Left Control to dive

    • Added: Survival breath meter; staying fully submerged drains air, and drowning damage begins after air runs out

    • Updated: Ocean, coral reef, and kelp forest floors generate an 8-block sand layer above stone/deepslate

    • Added: P toggles between first-person and third-person view; new sessions start in first-person

    • Fixed: Player leg and boot meshes swing together from the hip pivots when walking and run with a faster, wider stride while sprinting

    • Updated: Survival HUD now displays remaining air and resets breath on respawn and new world creation

  • Version: Alpha 0.11.1
    Date: 2026-10-15
    Credit: STARCRAFT Aquatic Life, Player Models, and Multiplayer Server Update
    Changes:

    • Fixed: Left Control crouch now responds to document-level key events, updates player stance continuously, and resets cleanly on key release or focus loss

    • Added: Coral reef and kelp forest underwater biomes within ocean regions, with procedural coral, kelp, seagrass, and coral-block textures

    • Added: Fish and dolphin aquatic mobs that roam in water and spawn in ocean/reef/kelp areas

    • Fixed: Creative mode retains double-jump flight and breaks blocks without the Survival mining cooldown

    • Added: Player menu with 30 persistent skin presets and a segmented player model for multiplayer avatars

    • Added: Walking, sprinting, crouching, jumping, mining, and placing animations for player avatars and a matching first-person arm animation

    • Added: Multiplayer server menu, configurable server endpoint, persistent public server registry support, and a Node.js WebSocket server package with a 500-player configured room ceiling

    • Note: The shared server list requires deploying the included server package to one public host and having players use the same server URL; 500 concurrent players has not been load-tested

  • Version: Alpha 0.10.3
    Date: 2026-10-15
    Credit: STARCRAFT Chunk Seam and Crouch Update
    Changes:

    • Fixed: Terrain heights are generated from shared world-space coordinates and smoothly blend across biome boundaries, preventing abrupt chunk-height jumps

    • Fixed: Neighboring chunk meshes are rebuilt when adjacent terrain becomes available, reducing visible gaps and unculled seam faces

    • Added: Hold Left Control to crouch/sneak; crouching lowers the player collision height, reduces movement speed, and preserves edge-sneaking protection

    • Updated: Control settings migrate the default sneak key from Q to Left Control

  • Version: Alpha 0.10.2
    Date: 2026-10-15
    Credit: STARCRAFT Safe Spawn, Structures, and Wildlife Update
    Changes:

    • Fixed: New-world and restored-save positions are checked against the player collision box; blocked spawns are moved to a clear ground-level spot

    • Fixed: Structure placement accepts more gently rolling terrain, clears the build volume, lays foundations, and uses seed-stable rare placement rolls

    • Updated: Village, pillager outpost, and ruined portal candidates remain scarce but are less likely to be lost to moderate slope differences

    • Fixed: Passive and hostile mobs choose routes using destination terrain, step up ordinary one-block rises, descend slopes, and turn away from sheer cliffs

    • Added: Snow-covered high mountain peaks and expanded jungle tree/bamboo generation

    • Added: Pandas in jungles, goats in mountain biomes, and endermen that become hostile only after the player looks at their eyes

    • Updated: Changelog records the Alpha 0.10.2 world-generation and wildlife fixes

  • Version: Alpha 0.10.1
    Date: 2026-10-15
    Credit: STARCRAFT Terrain, Structures, and Wildlife Update
    Changes:

    • Fixed: New-world spawn now finds clear ground and places the player at the correct eye/feet height, preventing underground spawning

    • Fixed: Structure pads flatten uneven ground and clear trees/clutter before construction; rare structures are more discoverable while remaining scarce

    • Added: Mountain biomes with snowy high-elevation peaks

    • Added: Jungle biome with taller jungle trees, jungle leaves, bamboo plants, and jungle blocks

    • Added: Panda mobs that spawn in jungles and goat mobs that spawn in mountains and snowy spruce areas

    • Added: Endermen with tall models that become hostile when the player looks directly at their eyes

    • Fixed: Mobs follow terrain height to climb hills and descend slopes instead of getting stuck or hovering

    • Updated: Changelog now records the 0.10.1 world-generation and wildlife release

  • Version: 0.9.0
    Date: 2026-10-15
    Credit: STARCRAFT Mod Loader and Deep World Update
    Changes:

    • Added importable STARCRAFT mod packs for custom blocks, items, recipes, biomes, and mobs

    • Added mod folder and single-file JSON import, persistence, and example template export

    • Added birch forest and snowy spruce biomes, plus dedicated birch leaves and snow blocks

    • Added birch and spruce plank crafting recipes

    • Shifted terrain storage to support logical Y=-60 through Y=195

    • Added deepslate below logical Y=0 and deepslate ore generation

  • Version: 0.8.8
    Date: 2026-10-15
    Credit: STARCRAFT World and Mobs Update
    Changes:

    • Removed the old creeper explosion chat message and kept a flashing detonation overlay

    • Added Left Shift sprinting that stops when the key is released

    • Added block-breaking progress/crack feedback at the crosshair

    • Added gradual natural mob spawning across eligible loaded terrain

    • Added spruce forest, desert, and ocean terrain with spruce trees, cactus, and ocean water

    • Added spruce leaves, cactus, sandstone, dead bush, and spruce sapling blocks/textures

    • Smoothed mob walk cycles and added a flashing creeper detonation screen effect

  • Version: 0.8.7
    Date: 2026-10-15
    Credit: STARCRAFT Biomes and Survival Update
    Changes:

    • Added spruce forest, desert, and ocean biomes with biome-specific terrain and vegetation

    • Added spruce leaves, cactus, sandstone, dead bush, and spruce sapling blocks with custom icons and textures

    • Changed sprint to Left Shift and moved sneak to Q

    • Added a block-breaking progress and crack overlay

    • Added a flashing creeper detonation overlay and removed the explosion chat alert

    • Improved mob walk cycles and added natural spawning across loaded terrain

  • Version: 0.8.6
    Date: 2026-10-15
    Credit: STARCRAFT Survival Update
    Changes:

    • Renamed the game to STARCRAFT

    • Made E reliably toggle the inventory

    • Moved the Survival HUD upward and added a hunger bar with eating and starvation mechanics

    • Animated mob limbs and added walking bob/sway

  • Version: 0.8.5
    Date: 2026-10-15
    Credit: MineKhan Survival Update
    Changes:

    • Improved zombie, skeleton, pig, sheep, and cow models with distinct materials and face details

    • Added wooden, stone, iron, and diamond tools with mining and combat bonuses

    • Added leather, iron, and diamond armor with equipment and damage reduction

    • Added Survival crafting panel (C), crafting recipes, mob drops, and armor save support

    • Survival inventory hides the Creative catalogue; spawns begin empty and Weapons recipes have their own category

    • Block-breaking progress overlay clears when mining stops

  • Version: 0.8.4
    Date: 2026-10-14
    Credit: MineKhan Survival Update
    Changes:

    • Added: working Survival mode with health and respawning

    • Added: wandering animals and hostile mobs

    • Added: mob combat and block collection/stack consumption

    • Added: difficulty selection and save-file game mode flag

  • Version: 0.8.3
    Date: 2025-04-24
    Credit: Willard
    Changes:

    • Added: "Controls" page in Options

    • Added: "Change Log" page to the main menu

    • Removed: Ctrl clicking no longer places blocks by default

    • Fixed: Rendering bug when partial blocks are placed next to solid blocks (the partial block allowed x-raying through the solid block)

    • Broken: Smooth lighting removed from inner faces of partial blocks. The previous bug was hiding a lighting bug, and this was my solution.

    • Fixed: Inventory glitch on Khan Academy. Not sure why it wasn't broken everywhere.

    • Changed: Save strings are like 1% smaller. I compressed repeating characters to avoid KA's spam filter when posting saves in comments.

  • Version: 0.8.3
    Date: 2025-02-03
    Credit: jkcoderdev
    Changes:

    • Fix build path error on Windows

  • Version: 0.8.2
    Date: 2024-05-02
    Credit: Willard
    Changes:

    • Added: Inner and outer corner stairs

    • Added: /time command; control the sun!

    • Fixed: Stair/slab collision bugs

    • Fixed: Weird lines between blocks

    • Fixed: Crash on old Safari versions (from weird function hoisting behavior)

    • Fixed: Un-rotated stairs from old saves. Only applies if it hasn't been saved over in 0.8.1

    • Changed: Fences have fence-shaped hitboxes now

    • Changed: Fences no longer connect to non-solid blocks

  • Version: 0.8.1
    Date: 2024-04-29
    Credit: Willard
    Changes:

    • Added: Lighting

    • Added: Lots of blocks

    • Added: Fences and lanterns

    • Added: Rivers and flowers

    • Added: /commands (use /help for details)

    • Added: Fullscreen button

    • Added: Multiplayer

    • Changed: Save codes are now around 7x smaller

    • Changed: Title page is now an image (I'll make it higher resolution later)

    • Changed: Inventory now has tabs and scrolling and block names

    • Changed: Textures are encoded differently

    • Changed: The source code was split into multiple files

    • Removed: "Enter" no longer changes block types

    • Optimized: World gen is now around 20x faster

    • Optimized: Cave generation was re-written in C and compiled to WASM, then multithreaded with Web Workers to speed up world gen

  • Version: 0.7.1
    Date: 2020-12-17
    Credit: Willard
    Changes:

    • Fixed: Shadows on the tops of stairs were wrong (the sides of stairs are still wrong)

    • Fixed: Unable to save worlds loaded from the save box thing

    • Fixed: Collision bug when going up stairs against a wall

    • Fixed: Could toggle trees and caves on superflat, but they didn't do anything

    • Fixed: Lots of other small random bugs that I didn't bother to write down

    • Changed: Main menu background, updated by @danielkshin via GitHub

  • Version: 0.7
    Date: 2020-12-13
    Credit: Willard
    Changes:

    • Fixed: Rendering glitch with blocks above slabs

    • Fixed: Teleporting when walking against a slab and wall

    • Fixed: Losing saves when you save a world before visiting previously edited chunks.

    • Fixed: Superflat worlds not loading as superflat if you didn't change the option

    • Added: Fog

    • Added: Stairs

    • Added: Top slabs

    • Added: Loading screen

    • Added: Settings sliders

    • Added: Local save option

    • Added: Button hover text

    • Added: World selection screen

    • Added: Increased FOV while sprinting

    • Added: Option to disable caves or trees at world gen

    • Changed: Zoom button is now animated

    • Changed: All then menus

  • Version: 0.6
    Date: 2020-09-28
    Credit: Willard
    Changes:

    • Fixed: That annoying bug that caused leaves to reappear when loading saves.

    • Fixed: The weird flat walls in caves.

    • Fixed: Ctrl clicking should now place blocks.

    • Fixed: Saves should no longer scatter randomly.

    • Fixed: Higher FOV should no longer let you xray.

    • Added: Slabs. Press "Enter" to toggle between slabs and cubes.

    • Added: Sneaking. Press "Shift" while on the ground to prevent falling off edges.

    • Added: Spectator mode: Press "L" to fly through walls.

    • Added: Grass spread and decay.

    • Added: 19 new blocks to the inventory.

    • Added: Superflat world gen option.

    • Added: FOV setting.

    • Added: Mouse sensitivity setting.

    • Added: Load world option for loading the world without editing the code.

    • Added: Spin-offs now link back to this program in the pause menu.

    • Added: In-game saving instructions.

    • Changed: The name of the game to MineKhan.

    • Changed: The logo and fonts.

    • Changed: The settings layout.

  • Version: 0.5.1
    Date: 2020-08-28
    Credit: Willard
    Changes:

    • Fixed: Caves no longer generate above ground, so there should be fewer broken trees.

    • Changed: Caves now use Open Simplex Noise instead of Perlin Noise, which speeds up world gen a decent amount. This will likely break any old saves inside caves.

    • Changed: Save codes now use a textarea tag instead of a textbox, and spell check is disabled. Shouldn't lag so much when copying it now.

    • Changed: reduced tree spawn frequency by half.

  • Version: 0.5
    Date: 2020-08-16
    Credit: Willard
    Changes:

    • Added: Caves

    • Fixed: Clicking while holding space toggled flight on some browsers

    • Fixed: Redstone was generating too high in the world

  • Version: 0.4
    Date: 2020-07-23
    Credit: Willard
    Changes:

    • Fixed: People getting stuck to the ground at Y=7

    • Fixed: Right click getting stuck on Safari

    • Fixed: Inventory looked really weird on Firefox

    • Optimized: Hotbar is no longer drawn every frame

    • Optimized: World gen is now much faster on faster computers (just does more work per frame)

    • Added: Pick block (middle click, actually added this like 2 weeks ago but forgot to mention it).

    • Added: Save codes. See instructions on line 5 of comments.

  • Version: 0.3.1
    Date: 2020-07-06
    Credit: Willard
    Changes:

    • Fixed: Glass blocks no longer cast shadows

    • Fixed: Glass blocks no longer show inner faces when placed together

    • Fixed: Buttons should no longer get "stuck" down

    • Fixed: Adding too many visible blocks to a chunk made it disappear (can still happen, but I increased the max)

    • Added: Ores now spawn underground.

    • Removed: TNT block. Stop asking how to detonate it.

    • Changed: Birch tree frequency slightly reduced.

    • Changed: Mouse pointer now uses the correct icon when over buttons

    • Changed: Canvas now scales to window size (fullscreen if you load the page from an html file).

  • Version: 0.3
    Date: 2020-07-05
    Credit: Willard
    Changes:

    • Added: Textures

    • Added: Inventory with 29 blocks

    • Added: Chunks with chunk-based rendering

    • Added: Mouse controls with screen lock

    • Added: Ambient occlusion (shadows in block corners)

    • Added: Frustum culling (chunks behind the player aren't rendered)

    • Removed: Processing.js dependency (everything is raw WebGL)

    • Removed: Save codes (world format changed)

    • Optimized: The entire world is no longer re-generated every frame

    • Optimized: Hidden block faces are no longer rendered

    • Optimized: Everything is faster

  • Version: Scuscraft 3D Alpha 0.1
    Date: 2017-03-09
    Credit: ScusX
    Changes:

    • (Original game)

    • Added first 7 blocks (no textures)

    • Added oak trees

    • Added save codes (copy/paste only)

    • Made with P3D

    • (Renders about 4 blocks away)


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